Nino Protic

Head of Studio InnoGames GmbH

Nino Protic has nearly two decades of experience in the Free2Play gaming industry. He began his career in community management before taking on a product management role for Tribal Wars, InnoGames very first game. Nino then led the successful launch of Forge of Empires, a title that has generated over a billion dollars in revenue. Now serving as Head of Studio at InnoGames, he oversees the Live Games portfolio, guiding the future of some of the companyโ€™s most renowned titles.

Conference Day 2 - 10th September 2025

3:00 PM Afternoon Plenary Keynote โ€“ From Players to Partners: Strategies for Seamless Releases and Sustained Player Engagement

Join in to explore the critical role of understanding player demographics and fostering thriving player communities. Actionable strategies and real-world case studies from successful live service gaming titles will demonstrate how improving feedback loops and pre-emptively addressing foreseeable challenges can elevate a gameโ€™s success through:

  • Understanding the demographic and nurturing vibrant player communities is foundational to long-term game success.
  • Streamlining player feedback and developer response can significantly enhance game quality and player satisfaction.
  • Unlocking actionable strategies to combat content fatigue, manage resource constraints, and keep player communities engaged.

Check out the incredible speaker line-up to see who will be joining Nino.

Download The Latest Agenda