Stephen has over 15 years of expertise in Games-as-a-Service, bringing a rich blend of scientific marketing and game development experience to the industry. He has led and built multi-functional, international teams, bringing games like SMITE 2, Aion, Paladins, Guild Wars 2, Rogue Company and Auto Warriors to market on PC, console and mobile. Passionate about pushing boundaries through experimentation, Stephen innovates on creative best practices while combining objective research and data with unyielding creativity. His approach continually refines marketing strategies to maximise team performance and deliver outstanding campaign results for exceptional game communities.