CONFERENCE DAY ONE


Morning

8:00 am - 9:00 am REGISTRATION AND COFFEE

9:00 am - 9:15 am CHAIRPERSON'S OPENING REMARKS

9:15 am - 9:45 am PRESENTATION: From QA to Community – Viral Community Success

Osiel Gómez - Studio Co-Head and Chief Experience Officer, Hyperbeard

Game Quality Forum brings together some truly core functions within game studios, but how can bringing us together truly help the way we interact with each other, and what can we bring back to our studios? Join Osiel in this opening presentation to understand how GQF impacted his role, from QA to Studio Co-Head and Chief Experience Officer. In challenging times, we open with an inspirational story on how community engagement led to viral game success.  Proving functional and quantitative value to higher management is something we are all pushing to improve, so join this session to understand how we can learn from challenging titles, spin a viral community success story, and find new and better ways of measuring this success.

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Osiel Gómez

Studio Co-Head and Chief Experience Officer
Hyperbeard


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Estelle Bailly

Career Coach (& Games Localization Expert)
Coaching With Estelle

10:15 am - 11:15 am NETWORKING COFFEE BREAK & ICEBREAKER


QA Track Chairperson: Chelsea Curren Adams, Editor - QA Craft, Game Quality

QA

11:15 am - 11:30 am LIGHTNING TALK: Working with Production and Defining QA’s Integral Role for Success
Ionut Codreanu - Head of Studio, Funcom


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Ionut Codreanu

Head of Studio
Funcom

QA

11:30 am - 11:55 am PRESENTATION: Functionality vs Qualitative Testing
Laura Massey - Head of QA, Frontier
Kieron Baker - QA Manager, Frontier

QA feedback beyond traditional functionality testing is a real priority for those leading QA teams. Not only does it build value for the QA function but, by  prioritising player experience, it speaks to a passion project shared by many QA professionals.. This presentation will explore the evolution of QA feedback, highlighting the importance of qualitative testing to improve game feel and experience. Join the presentation to hear Kieron and Laura's experience with:

-            Ensuring a game works vs ensuring the experience is enjoyable

-            Examples of qualitative feedback improving gameplay

-            The feedback pipeline; how QA input is reviewed, triaged and acted upon

-            Convincing Developers to adopt this approach

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Laura Massey

Head of QA
Frontier

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Kieron Baker

QA Manager
Frontier

QA

11:55 am - 12:15 pm PRESENTATION: Leading QC Teams in Gaming: Strategy, Scalability, and Smart Tech Adoption
Ritu Chowdhary - Director - QC, Test Automation, AI ML, R&D, Ubisoft

Managing a QC team in the gaming industry requires balancing efficient test coverage, adapting to evolving development cycles, and integrating new tools—while maintaining high-quality standards and team effectiveness. In this session, Ritu will explore key leadership strategies for scaling QC operations, optimizing test execution workflows, and ensuring seamless collaboration between QC and QA teams. Attendees will gain insights into how structured workflows, test automation, and analytics-driven decision-making can enhance efficiency without disrupting established processes. The session will also highlight lessons from other industries, showcasing what works (and what doesn’t) when integrating new methodologies and technologies into a fast-paced QA/QC environment.

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Ritu Chowdhary

Director - QC, Test Automation, AI ML, R&D
Ubisoft

QA

12:15 pm - 12:40 pm PANEL: Legacy Systems and Ensuring High Quality
Luka Vuksic - Software QA Engineer, Nordeus
David Popov - Software QA Engineer, Nordeus

Maintaining high-quality standards in games with legacy systems is a challenge many studios face, especially when balancing ongoing LiveOps with core game updates. Ageing codebases, outdated tools and evolving player expectations can complicate efforts to deliver seamless experiences. Join this panel for discussions on:

-        Proven QA strategies for managing and modernising legacy systems

-        Balancing the need for innovation with the stability of existing features

-        Tools and practices that help maintain quality across ageing codebases

-        Approaches to integrating new technologies

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Luka Vuksic

Software QA Engineer
Nordeus

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David Popov

Software QA Engineer
Nordeus

QA

12:40 pm - 1:10 pm PANEL: QA Career Path – Building the Professional of the Future
Charlotte Sibley - Lead Live QA, Creative Assembly

QA is a critical discipline in game development, with many professionals starting off in QA.  In spite of the important talent pipeline QA provides, career progression within the field isn’t always clearly defined. Many QA professionals are passionate about their craft, but what does long-term growth look like? What paths exist beyond traditional roles, and how can studios better support those looking to advance?

 

This panel will explore:

-            The career pathways within QA, from specialisation to leadership

-            How do we identify and push for growth opportunities within our studios?

-            Identifying the role of studios in fostering career development and retention

-           Providing practical insights on building a long-term career in QA, for those at the beginning of their journey (or how to help those that are, as an experienced professional)

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Charlotte Sibley

Lead Live QA
Creative Assembly

Localization

11:15 am - 11:30 am LIGHTNING CHAT: Localization Pricing Models
Teddy Bengtsson - Founder & Director, RoundTable Studio


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Teddy Bengtsson

Founder & Director
RoundTable Studio

Localization

11:30 am - 11:55 am PRESENTATION: Focusing on the Craft to Prioritise the Player
Priscilla Bermea - Senior Manager, Localization Operations EMEA + Americas, Riot Games

In an era of growing workloads and increasing demands, how can localization teams ensure that their craft—and ultimately, the player experience—remains the top priority? This session explores how streamlining workflows and reducing administrative overhead can empower localization professionals to focus on authenticity, cultural nuance and delivering truly player-first experiences.

This presentation will discuss:

-            What do we mean by ‘the craft’ and how can we protect this?

-            Practical insights from a localization team that has successfully shifted focus back to the craft and how this has impacted player experience

-            How restructuring workflows can remove inefficiencies without compromising authenticity

-            Balancing operational efficiency with the creative and cultural depth that players expect

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Priscilla Bermea

Senior Manager, Localization Operations EMEA + Americas
Riot Games

Localization

11:55 am - 12:15 pm PRESENTATION: Models and Methods for Choosing Localization Vendors
Monika Zaleska - Localization QA Analyst, CD Projekt Red

Selecting an LQA vendor is a strategic investment that should foster a strong, mutually beneficial partnership and contribute to delivering a high-quality product. A poor match can lead to increased costs, higher workloads, and a negative player experience.



This presentation will highlight the tools, methodologies, and KPIs we used to select a new vendor for an upcoming AAA project, ensuring a data-driven decision-making process. Attendees will gain practical insights and actionable takeaways to enhance their own vendor selection strategies

Monika Zaleska

Localization QA Analyst
CD Projekt Red

Localization

12:15 pm - 12:40 pm PRESENTATION: Building Strong Vendor Partnerships and Loc Teams
Lisa Sidorova - Localization Lead, TinyBuild

Successful localization depends on strong vendor relationships and well-integrated workflows—but how do you find the right vendor to do so and ensure seamless collaboration? Lisa will be sharing her experiences of building effective partnerships, from the initial selection process to long-term workflow optimisation. Join this session to hear about:

-        Finding a suitable agency to work with

-        Establishing relations with stakeholders that are long-lasting

-        Building workflows and pipelines that integrate well with your vendors


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Lisa Sidorova

Localization Lead
TinyBuild

Localization

12:40 pm - 1:10 pm PANEL: What to do if your CEO wants to ‘AI everything’
Ievgen Makarevych - Localization Manager, AB Games
Nathanaël Hélin - Manager, Global Localization Strategy & Optimization, Ubisoft

With all arrows leading to AI in higher management, how do we keep the focus on quality and not go bankrupt in the storm of hyper-automation. Overly streamlined game design was one of the reasons why several major games failed in 2024. Can we also lose the player's attention due to the game translation being "too mechanical"?

Join this panel to hear our panellists tackle the following questions:

-        Where do you place game localization today on the "industry - craft - art" scale?

-        How do you measure translation quality, and to what level does the industry react to translation quality?

-        How have MT projects impacted cost savings given post-editing QA? Is this scalable?

-        How do you deal with faster burnout of linguists who mostly do MTPE?

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Ievgen Makarevych

Localization Manager
AB Games

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Nathanaël Hélin

Manager, Global Localization Strategy & Optimization
Ubisoft

Player Community and Support Forum Hosted by Keywords Studios

Player Community and Support Forum

11:15 am - 11:30 am LIGHTNING TALK: Working Relationship Between Community and QA


Player Community and Support Forum

11:30 am - 11:55 am PRESENTATION: Turning Crisis into Opportunity - Case Studies from Toya Play Studio
Jupiter Hadley - Head of Community, Toya Play Studio

From navigating the fallout of an exclusive leaked content release to addressing a fanbase crisis that reached external audiences, as well as recovering from an IP investment gone awry, Toya Play Studio shares its journey. Learn how they quickly established the root of each crisis, prioritised effective mitigation strategies and implemented solutions that not only resolved the issues, but strengthened their reputation, as well as employee and fan trust.

-            Establishing swift identification and assessment of crises to minimise reputational damage

-            Prioritising transparent and impactful communication to maintain fanbase trust

-           Implementing innovative recovery strategies to emerge stronger and more resilient

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Jupiter Hadley

Head of Community
Toya Play Studio

Player Community and Support Forum

11:55 am - 12:15 pm PRESENTATION – The Power of Advocacy: Turning Players into Brand Ambassadors

This presentation will elaborate on how to empower and encourage players to become passionate advocates for your games. An industry expert will share strategies for identifying potential ambassadors, fostering organic enthusiasm and recognising player contributions through rewards and engagement, as well as by:

-        Encouraging organic advocacy by nurturing trust and excitement in your player base

-        Creating reward systems that acknowledge and celebrate player ambassadors

-        Building long-term relationships with player advocates to sustain community growth

Player Community and Support Forum

12:15 pm - 12:40 pm PRESENTATION: Scaling Support in International Markets and Understanding Cultural Nuances

To really reap the benefits of the community and maximise the reach, working with localization and understanding different cultures and their nuances can be imperative. This presentation will look at the following topics:

-        Challenges and opportunities in delivering international support services

-        How to integrate localization to improve support systems

- Harnessing the power of community engagement to aid the support process

Player Community and Support Forum

12:40 pm - 1:10 pm PANEL: Engaging Players, Nurturing Communities: Best Practices for Lasting Relationships
Wouter van Vugt - EMEA Communications & Community Engagement Senior Director, Bandai Namco Entertainment Europe
Rafn Herlufsen - Director of Player Experience & Community, CCP

In this discussion, panellists will share how their companies engage with players, offer top-tier customer support and foster loyal gaming communities. The session will delve into shared challenges, and the strategies used to maintain long-term player relationships across platforms through:

-        Developing customer engagement strategies that foster loyalty

-        Implementing effective community support models for ongoing success

-        Navigating challenges in community management and finding collaborative solutions

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Wouter van Vugt

EMEA Communications & Community Engagement Senior Director
Bandai Namco Entertainment Europe

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Rafn Herlufsen

Director of Player Experience & Community
CCP

1:10 pm - 2:15 pm NETWORKING LUNCH


Each IDG will have two rotations lasting 35 minutes each (with a 5-minute changeover)

INTERACTIVE GAME DISCUSSION GROUPS

QA

2:15 pm - 3:30 pm QA 1- What do we do if a bug escapes to the release?
Simon Sandrock - QA Manager, Team17


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Simon Sandrock

QA Manager
Team17

QA

2:15 pm - 3:30 pm QA 2 – How as managers can we better facilitate career development?
Chelsea Adams - Editor - QA Craft, Game Quality


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Chelsea Adams

Editor - QA Craft
Game Quality

QA

2:15 pm - 3:30 pm QA 3 – Embedded vs External vs Hybrid QA
Henning Lube - Product Owner, Sviper


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Henning Lube

Product Owner
Sviper

QA

2:15 pm - 3:30 pm QA 4 – Managing QA Teams – Strict Process or Wider Boarders to Innovate
Gerald Staffaneller - Senior Manager Software Quality Assurance, IGT


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Gerald Staffaneller

Senior Manager Software Quality Assurance
IGT

QA

2:15 pm - 3:30 pm QA 5 – Standardising QA – Moving Forward and Together


QA

2:15 pm - 3:30 pm QA 6 - QA for Multi-Platform Releases: Avoiding Certification Nightmares


Localization

2:15 pm - 3:30 pm LOC 1 – Sourcing the correct team in new regions
Katerina Florinskaya - Head of Localization, Strikerz Inc.


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Katerina Florinskaya

Head of Localization
Strikerz Inc.

Localization

2:15 pm - 3:30 pm LOC 2 – Quality voiceovers in narrative-heavy games


Localization

2:15 pm - 3:30 pm LOC 3 – Localization and LQA: bridging the gap
Tony Citrolo - Localization Manager, Frontier Developments


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Tony Citrolo

Localization Manager
Frontier Developments

Localization

2:15 pm - 3:30 pm LOC 4 – Localization in live service games


Localization

2:15 pm - 3:30 pm LOC 5 - Localized player support - building a multilingual help desk


Player Community and Support Forum

2:15 pm - 3:30 pm C&S 1 – Standardising cross-company ecosystems, while still having individual community freedom


Player Community and Support Forum

2:15 pm - 3:30 pm C&S 2 - Managing work with community player moderators


Player Community and Support Forum

2:15 pm - 3:30 pm C&S 3 - AI-Generated support responses: where’s the line between efficiency and player frustration?


Player Community and Support Forum

2:15 pm - 3:30 pm C&S 4 - Localization in community management: do regional players expect different treatment?


Player Community and Support Forum

2:15 pm - 3:30 pm C&S 5 – Community Management vs Marketing – how to provide for and utilise the community to drive value
Carlos Moreno - Strategy & Operations Associate Director, Development Services, King (Activision Blizzard King)


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Carlos Moreno

Strategy & Operations Associate Director, Development Services
King (Activision Blizzard King)

3:30 pm - 4:00 pm NETWORKING COFFEE BREAK

4:00 pm - 4:30 pm PRESENTATION: AI vs. Traditional Test Automation: Striking the Right Balance

Shane Evans - Co-Founder, GameDriver

As game development becomes more complex, so do quality assurance challenges. Traditional test automation has long been a cornerstone of an efficient testing strategy, offering structured, deterministic validation of gameplay mechanics, UI elements, and backend systems. But with the rise of AI-driven testing, which promises adaptive, exploratory, and self-learning approaches, testers are faced with a critical question: How do we integrate these technologies effectively without sacrificing reliability or control?

 

In this talk, we’ll discuss the strengths and limitations of AI-driven and traditional test automation in game testing. We’ll explore real-world use cases, discuss when AI can enhance or replace scripted automation, and examine the risks of overreliance on either approach. Attendees will leave with practical strategies for leveraging both methodologies to improve test coverage, efficiency, and overall stability of their games.

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Shane Evans

Co-Founder
GameDriver

4:30 pm - 5:15 pm PRESENTATION: The Role of Culturalization and Player Insights in Designing a Powerful and Successful International User Experience

Belén Agulló García - Executive Consultant, Innovation, Terra Localizations
Franck Couee - Manager, Mobile Apps (Localisation), The Pokémon Company

With the advent of AI, the value of localization is even more questioned than before. It is perceived as a necessary evil that can be solved with technology but, localization is not just a cost and definitely not just translating words. Language is a key element of the Player Experience (both in-game and around-game with marketing material and more), and therefore, creating a localized UX that resonates with the gamer base is crucial for the success of the game. That's where areas such as culturalization, hyper-personalization, inclusion, accessibility and more come to play. Being strategic about international expansion and go-to-market strategies for target territories can make a big difference and influence the growth of the company while building loyalty among your players

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Belén Agulló García

Executive Consultant, Innovation
Terra Localizations

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Franck Couee

Manager, Mobile Apps (Localisation)
The Pokémon Company

5:15 pm - 5:30 pm CLOSING REMARKS AND CLOSE OF DAY ONE