Testimonial from Chris Howell, Lead QA Manager, Gram Games
What has it been like chairing GQF?
Thank you. It's a pleasure to be asked to chair this year's event, and it's fantastic meeting everyone and seeing lots of familiar faces. I think I was described just being part of the furniture, which is, I'm not sure, is a good thing or a bad thing. In terms of highlights, seeing lots of pragmatic, gritty details from the teams is very, very helpful, and there's lots of things to take back home with us to our team to share, so I love that. AI, the emergence of AI is the main one. We're going to have lots of new game assets and game code that's being generated by AI, and us, for testers, it will be dealing with that new surge of content and codes that we're going to have to test and basically improving our engineering to test it in time.
What technology do you believe will have the biggest impact on QA, and why?
With the move to games as a service, it's really more and more important now that community service and my community management and QA get together because we are serving more communities as a live service now, and it becomes more and more applicable that we work together.
What are some of your highlights from GQF 2023?
Yeah, and the conference is particularly good for customer managers, localizers, and QA. I think particularly like the networking here, the ability to go and speak to people that you might not know you want to speak to, but when you do, you realize that you have lots in common and actually, you spitballed ideas off each other. There's a lot of unplanned goodness that comes from that, I think. So yeah, I definitely recommend it.
Describe GQF in three words or less!
Sleep, automation, beer.