You may already work on a live title and want to create a new game, or you're doing this for the first time: building a new team and developing a new project is not easy. This session talks about:
· Providing Clarity around our Objectives
· Milestones vs Phase Objectives: validating your deliverables
· The role of LiveOps: driving clarity through product & business objectives
· Insights-informed development: focusing on player experience
· Developing a Test Framework: Insights -> Actions -> Release
Boosting player engagement is tough in live service games because it's hard to define and measure. In this talk, I'll cover four key parts needed to improve engagement and three main enablers for your strategy. You'll also get a detailed look at the LiveOps Event Canvas we use in World of Tanks, which helps plan and run exciting events for players.
You will learn:
· How to boost engagement.
· How to measure the impact of engagement boosters.
· How to enable your engagement strategy.
· How to utilize the LiveOps Event Canvas.