Pre-Conference Workshop - Monday 9th September

10:00 am - 10:20 am Chair Remarks - Delivering Product Roadmap and Go-to-Market Success for Live Games

Oz Silahtar - AI & Gaming, Advisor
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Oz Silahtar

AI & Gaming
Advisor

10:20 am - 10:50 am Know your audience and build a thriving game for your community

Anila Andrade - Head of Operations, Socialpoint
  • Starting with your audience: How and from where do you gather insights about your audience, what they care about and defining a cadence for this
  • Prioritizing feedback, running A/B tests and building your roadmap. With examples/case studies for the same
  • How do you engage and maintain a dialog with your community and improve player sentiment while continuing to monetize your game.
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Anila Andrade

Head of Operations
Socialpoint

10:50 am - 11:20 am Preemptive planning to smoothen your Go-Live

Sebastian Fleer - Consultant, Lensfleer

• Extensive player testing 

• Manage your community (and game!) before it settles itself 

• Contingency planning as the foundation for your roadmap 

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Sebastian Fleer

Consultant
Lensfleer

11:20 am - 11:30 am Networking break


11:30 am - 12:15 pm Roundtable - Optimising Live Service Games: A Data-Driven Approach

Harris Kaldis - Director of Product, FM GAMES
Natalie Keyte - Senior Product Manager, 2K

A comprehensive roundtable discussion around leveraging data for continuous improvement and success in live service games.

  • Design Innovation through Data - Discuss how data influences game design choices. Explore case studies where player feedback and gameplay data shaped design updates.
  • Gaining and Utilizing Audience Insights - Techniques for collecting and analysing player data. How insights from data help tailor the gaming experience to meet player expectations.
  • Strategies for Effective Rollouts - Best practices for using data to determine rollout phases for new features or content. Discuss the impact of data on minimizing risks during launch.
  • Managing Content Cadence and Monetization - Balancing content release schedules based on player engagement data. Data-driven strategies for monetization without compromising player satisfaction.
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Harris Kaldis

Director of Product
FM GAMES

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Natalie Keyte

Senior Product Manager
2K

  • Understand where these two key platforms differ when it comes to launching a live service title.
  • Learn the unique challenges that each face and the clear and visible impact that mobile gaming has had on the live service model in regard to analytics, content delivery and more.
  • Gain insights from experienced industry professionals on how to compete with larger publishers with vast resources as an indie studio in the live service space on both mobile and PC and how small studios develop live service games, often competing against developers and publishers with large teams.
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Aaron Ludlow

Product Director
Playstack

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Matthew Wiggins

CEO
Mojiworks

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Stefan Kreutzer

Head of Business Development
Behaviour Interactive

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Aaron Morley

Lead Product Manager
Sumo Digital

12:55 pm - 1:00 pm Closing Remarks