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Interview with Max Métral:  Driving Success in the Game-as-a-Service Model

Interview with Max Métral: Driving Success in the Game-as-a-Service Model

Hear from Max Métral, Go-to-Market Analytics Director at Activision Blizzard 

In this exclusive interview, we sat down with Max Métral to explore the pivotal role analytics plays in the successful launch and sustained growth of live games. Drawing on his experiences working for Activision Blizzard, he shares invaluable insights and examples that illuminate the path to long-term success in the dynamic world of Game-as-a-Service. Plus, a sneak peek into what Max is looking forward to at the upcoming Live Service Gaming Summit.

Watch below!

Navigating the Future: LiveOps in a Cross-Platform, Community-Driven Era

Navigating the Future: LiveOps in a Cross-Platform, Community-Driven Era

A sense of community matters more than ever - the challenge is for LiveOps to deliver it

Strategies to Monetize and Maximize the Lifetime Value (LTV) of Players in the GaaS Arena

Strategies to Monetize and Maximize the Lifetime Value (LTV) of Players in the GaaS Arena

 Premium, Freemium or Subscription? Each approach has advantages - and pitfalls

Executing a Live Service Game (or Portfolio) Strategy with Business-Led Decision-Making

Executing a Live Service Game (or Portfolio) Strategy with Business-Led Decision-Making

Managing productions from incubation to release and beyond through live ops excellence and robust, scalable infrastructure

Implementing Backend and Server Infrastructure Tailored for Live Service Games

Implementing Backend and Server Infrastructure Tailored for Live Service Games

Why low latency and high reliability support real-time gameplay and player demands