Alexander started his career in Application Development and Live Operations for travel companies and online booking operations before joining Jagex as Development Director, building their in-house Platform-as-a-Service for RuneScape and other titles. After a stint working for Banking and Telecommunications providers, he joined Creative Assembly to build up their Publishing and Live Operations division, covering release management, tooling, live servicing, event management, monetisation, game security and business intelligence. He is currently the Director of Live Operations at People can Fly, working on exciting new titles.
You may already work on a live title and want to create a new game, or you're doing this for the first time: building a new team and developing a new project is not easy. This session talks about:
· Providing Clarity around our Objectives
· Milestones vs Phase Objectives: validating your deliverables
· The role of LiveOps: driving clarity through product & business objectives
· Insights-informed development: focusing on player experience
· Developing a Test Framework: Insights -> Actions -> Release
Check out the incredible speaker line-up to see who will be joining Alexander.
Download The Latest Agenda