Benjamin Villhauer

Chief Innovation Officer MY.GAMES

Benjamin Villhauer is a global video games manager with over 15 years of experience, currently working as the Chief Innovation Officer at MY.GAMES. He established the Business Innovation Department and previously excelled as Chief Product Officer, enhancing the development and publishing of five live service products.

Formerly at Blizzard Entertainment, Benjamin held leadership roles that boosted the performance of major titles like World of Warcraft and Diablo. His strategies significantly increased revenue and player engagement.

Internationally, he has held roles in Korea, driving regional growth and executing successful marketing strategies tailored to Asian markets.

Benjamin holds a Bachelorโ€™s in Computer Science & Game Design from SRH Heidelberg, Germany, and has completed executive training at Yonsei University, Korea, and the University of London, UK, earning a certificate of excellence.

Main Day 2 - Wednesday 11th September

4:15 PM PANEL: Navigating the Future: Live Service Gaming in a Cross-Platform, Community-Driven Era

  • Platform Agnosticism: Emphasizes seamless gaming across devices for broader accessibility and inclusivity.
  • Player Choice & Accessibility: Technological advancements provide players with unprecedented freedom and redefine digital accessibility in gaming.
  • Content Evolution: Highlights AAA studios' shift towards live service models and the critical role of user-generated content in engaging communities.
  • Technological Innovation: Speculates on the transformative potential of AR/VR, AI, and cloud computing in offering immersive and personalized gaming experiences.
  • Community and Monetization: Discusses the importance of community dynamics, social integration, and sustainable monetization strategies in retaining players and ensuring game success.

Check out the incredible speaker line-up to see who will be joining Benjamin.

Download The Latest Agenda