Michael Worosz is the Chief Strategy Officer for Take-Two Interactive Software (TTWO), where he leads strategy, business development and M&A for the Company. Michael and his team led the acquisitions of Zynga, Gearbox Entertainment, Popcore, Storemaven, Roll7, Nordeus, Dynamixyz, Playdots, Social Point, Kerbal Space Program, and several other businesses and properties. Under Michael's leadership, Take-Two has made numerous early-stage investments in ventures in or adjacent to the games industry, including Twitch, Scopely, Proletariat, Bunch, Horizon Games, and others.
Michael is also the Founder and General Manager of Private Division, Take-Two’s independent games publishing label, which includes two game studios, Intercept Games and Roll7, as well as a publishing organization charged with helping the world’s most creative game developers bring their ideas to life in bold, new interactive experiences. Private Division has published several award-winning titles and commercial hits, including No Rest For The Wicked, The Outer Worlds, Hades, Kerbal Space Program, Ancestors: The Humankind Odyssey, Olli Olli World, and Rollerdrome.
Before his tenure at Take-Two, Michael worked in private equity at Zelnick Media Capital (ZMC), as well as in corporate and business development roles at CBS Corporation and Microsoft Corporation.
Prior to his career in business and technology, Michael was an intelligence officer in the United States Navy, with operational deployments in Kosovo and Iraq, as well as admiral’s staff assignments at the Pentagon.
Michael earned an undergraduate degree from the University of Virginia, and he holds a Masters in Business Administration from the Harvard Business School. In his spare time, you’ll find Michael spending time with his family, surfing, and backcountry skiing.
Each of the large, scaled technology companies, namely Meta, NVIDIA, Alphabet, Apple, Netflix, and Amazon, have each expressed interest in playing a foundational role in shaping what the next phase of the internet looks like. This might take the form of a ‘metaverse,’ which will be enabled by VR / AR, and powered by spatial computing and AI, offering rich, immersive entertainment experiences. The videogames industry does all of these things well today, but most developers and publishers lack the enormous scale and infrastructure required to do this on their own. Why then, has Big Tech expressed such keen interest in gaming, without doing something big and strategic? Instead, we have seen smaller, organic efforts to this point.
This session aims to try and unpack all of this.
Check out the incredible speaker line-up to see who will be joining Michael.
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