My experience on For Honor, which began with a difficult launch followed by years of challenging live operation transforming the game into the success it now is, taught me many lessons.
Developing games is increasingly complex as games get bigger, more ambitious with an increased expectation of high-quality reliable live service.
Now working on a new unannounced game project, I am trying to be better prepared by making changes years before launch to have a GaaS-native production
Check out the incredible speaker line-up to see who will be joining Laurent.
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