Sharing perspectives on player preferences—are they drawn to immersive, story-driven experiences of single-player games, or is the growing appetite for live, interactive, and evolving content impossible to ignore?
Why Don’t We Just Do Single Player Games? Debate whether the one-time investment in single-player games with a clear launch and completion cycle offers greater financial security compared to the ongoing demands and uncertainties of live service models.
Success, Failure, and Risk in Live Service Gaming: The investment required to sustain live games—ongoing content creation, infrastructure, and player retention strategies—and the high risk of failure if engagement falters. Is the potential for massive, long-term success worth the significant upfront and operational costs, especially when many live games struggle to break through?
Check out the incredible speaker line-up to see who will be joining Max.
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